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URU  Ages Beyond Myst - Box

URU Ages Beyond Myst
Ages: Everyone

First off, I am a fan of the Myst series - just hearing the introductory chords send chills up my spine. I have read the novels, spent weeks in Myst, Riven and now URU. I am at a loss to find adjectives to do the game justice. The creativity that went into these worlds, their machines, buildings, scenery and the underlying cultures, inspires nothing less than awe.

You play the game as a character who finds linking books that take you to worlds that have been abandoned, destroyed and yet life seems just around the corner. Your home base is Relto which contains the library of linking books. Teledahn is the most mechanical of the worlds and introduces some disturbing elements of the D'ni culture. Gahreesen Prison will blow your mind - enough said. Kadish Tolsa with its gothic-like architecture holds the keys to many of the puzzles. Eder Gira and Eder Kemo are two linked worlds where you deal with a natural environment.

The puzzles are environmental and I like these best because they integrate seamlessly into the game. They are much like you would encounter as a stranger in a strange land. How do I light a cave, decipher ancient locking systems, turn power on to machines, discover what was important to these ancient people and in fact, were they people?

When I spoke to Rand Miller at E3 (Electronic Entertainment Expo) about the game, he said that there would be no deadly opponents; that danger would come from missteps in these strange and alien lands; that there would be easy recovery from deadly mistakes; and finally that the navigation would not interfere with the story. It is all this. The on-line version, to come out early next year, would add players to the worlds and daily changes to the environments. The way Rand described it, it would be a place to re-visit and explore. I hope so - that way I would have Myst/Riven/Uru forever.

Reviewed by: Editor - 12/03

  • URU Ages Beyond Myst
  • © Ubisoft $30.84
  • W98SE Me XP 2000
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  • URU Ages Beyond Myst - Strategy Guide

    URU Ages Beyond Myst Strategy Guide

    This strategy guide is written from the point of view of an explorer. It's a clever strategy for it is in keeping with the mood of the story. I managed to traverse two worlds without a guide. The other two - I dipped into the guide and happy I was because I would not have imagined the solution. Along with the visual step by step guides, there are ruminations as to the meaning of the journals found. This way you can read them at leisure when you are not so intensely into the action of the game. For those with less patience there are expeditious single line hints at the back of the guide. With a game this complicated - you really must have a guide to enjoy the full extent of the game. I only wish that it was in color. But, wait and see, there will be a coffee table book in gorgeous color so you can show your friends where you've been.

    Reviewed by: Editor - 12/03

  • URU Ages Beyond Myst
  • © Prima $13.99
  • W98SE Me XP 2000
  • To Order:

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